Communication is Key


Do you know when and how to report incidents at a busy summer day camp?
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Audience

Entry-level, part-time counselors and staff, with 1-3 years of experience, collectively oversee 200 children ages 5-12 in the summer day camp programs.

Responsibilities

  • Instructional Design
  • eLearning Development
  • Visual Design
  • Action Mapping
  • Storyboarding
  • Prototype Creation

Tools Used

  • MindMeister
  • Google Suite
  • Canva
  • Figma
  • Freepik
  • Articulate Storyline 360

The Problem

Camp Riverbend is a growing summer day camp serving over 200 families annually. As the program expanded, the camp began receiving increasing negative feedback from parents, particularly concerning communication issues. Parents expressed frustration at feeling ignored when raising concerns with staff and were often blindsided when their child reported incidents directly, rather than hearing about them from camp staff. As the camp grew rapidly, communication protocols between counselors and directors were inconsistently followed, leading to a breakdown in information flow. This created pressure on directors and supervisors, who often became the first point of contact with parents only after frustrations had already set in. Negative social media comments surfaced, and some families even withdrew their children.

The Solution

After meeting with the executive director and gathering feedback from supervisors and counselors, it became clear that many new counselors and part-time staff—primarily aged 16-20—were on-boarded quickly with minimal training. It was assumed that they would naturally know how to communicate effectively with both parents and supervisors. To address this issue, I proposed a scenario-based eLearning experience. This format would allow part-time staff to navigate common camp scenarios in a low-risk environment, helping them understand the consequences of communication errors. The eLearning module would also engage the younger audience through gamification and offer flexibility, allowing staff to complete the training around their busy schedules. Additionally, I recommended two job aids to assist counselors in real-world situations: one for guidelines on communicating incidents to supervisors and another, a parent communication log, to capture key details when reporting parent interactions.

The Process

I utilized a “backwards design” approach, combined with the ADDIE model, to plan, develop, and implement the eLearning experience. In the analysis phase, I collaborated with the client and subject matter experts (SMEs) to create an action map, define clear goals, and identify steps to achieve those goals. We identified the most relevant skills to address the issues at hand and I created a text-based storyboard to outline the course’s progression and incorporate programming notes. After obtaining feedback and approval from the SMEs, I developed wireframes and a style guide on Figma. Once the visual mockups were approved, I built an interactive prototype in Articulate Storyline 360 to gather feedback on the user experience and functionality of the eLearning module. After multiple iterations and testing with SMEs and trial users, I refined the final version of the course. Alongside the eLearning module, I developed two job aids in Canva: a poster to help counselors decide when to handle an incident directly and when to report it to a supervisor, and a parent communication log to record key details for supervisor follow-up.
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Action Mapping

In collaboration with my SMEs, we identified the key actions that part-time staff needed to perform to improve customer satisfaction and retain families. We also pinpointed common mistakes in communication between staff, supervisors, and parents. For the eLearning module, I prioritized three key actions: identifying and managing common incidents, reporting incidents to supervisors, and handling and logging parent communications.

Storyboard

After the action map was created, I developed a text-based storyboard to outline the trajectory of the eLearning experience. The story follows a new counselor on their first day at camp, navigating various scenarios. I worked closely with SMEs to ensure each scenario was realistic and that the choices and consequences were relevant. The scenarios were designed to provide a low-risk environment where learners could practice handling potentially intimidating situations. To increase engagement, I introduced a mentor character who provided guidance throughout the course.

Visual Mockup

Once the storyboard was approved, I designed a high-fidelity visual mockup of the project. I created a mood board to visualize the characters and settings and experimented with different styles and landed on a brightly-colored style that ensured the visuals aligned with the camp’s brand. A style guide was created using the camp’s brand colors and fonts to maintain consistency across their own published materials. I also developed wireframes for each slide type to experiment with various layouts and interactions. These mockups were shared with the team for feedback and approval.

Prototype

Using the storyboard and visual mockups, I created an interactive prototype in Articulate Storyline 360. For the design, I utilized Canva and Freepik to create and manipulate images and backgrounds. For example, I used a playground background from Freepik, then edited and added characters using Canva’s graphics to create a scene where the learner would practice identifying potential incidents. This immersive design helped to simulate the task of scanning a busy playground to spot problems, allowing the learner to “pause” the action and zoom in on incidents.

Full Development

After the final prototype received approval, I proceeded with full development of the eLearning module in Articulate Storyline 360. With the foundation in place, the development process was streamlined. One feature I added to enhance interactivity was a zoom function for the playground activity. This allowed learners to zoom in on incidents and explore them in more detail. Developing this feature required several iterations to perfect the zoom regions and cue points, ensuring smooth transitions and functionality. Ultimately, the feature enriched the user experience by making the hotspot interactions more engaging and dynamic.

Results and Takeaways

Managing this process from start to finish has been a valuable opportunity to strengthen my instructional design skills. Reflecting on the process, there are numerous insights and lessons I’ll carry forward into future projects.

Learning from the experts: The input I received from my SMEs was invaluable throughout both the analysis phase and each iteration of the project. I also appreciated gaining insights from SMEs in different roles within the organization, as it provided a more comprehensive understanding of the issue from multiple perspectives. Ultimately, this collaboration resulted in a relevant and well-rounded final product.

Planning to succeed: Each step of the design process was essential to ensuring a smooth development. I can’t overstate how important it was to lay a detailed and organized foundation, as it saved both time and stress when creating the final product in Storyline 360.

Getting creative with the software: I enjoyed the challenge of creating different types of interactions in Storyline. One of the new challenges I encountered was designing the playground scene. I wanted to create an activity with interactive hotspots where learners could zoom in to examine the incidents more closely, but I also wanted to give them control over the zoom function. This required incorporating multiple states, layers, and cue points on the timeline, along with a variable to trigger the continue button only after the learner had identified all five incidents. I'm excited to take on more complex projects in the future, where I can explore new ways to integrate interactions and enhance the learner experience.

What I would change: In hindsight, I would have liked to incorporate animation using Vyond and add sound to bring the project to life. Given that the main audience for this project is part-time staff aged 16-20, these added effects could have made the eLearning experience more engaging.
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